IT HAS BEEN SAID THAT PEOPLE ONLY RETAIN 10% OF WHAT THEY READ AND 90% OF WHAT THEY DO.
At TimeLooper, we are transforming the learning process from one that is inherently passive to active. We bring the classroom to life by empowering teachers to deliver highly interactive and historically and scientifically accurate content that will serve to inspire, emote, and inform students.
Many teachers, lured by the promise of AR and VR, are hesitant to impment the storytelling mediums due to unfamiliarity with their practical application. Differing device ratios, hardware set-ups, and insufficient understanding of the relationship between content and curriculum leave teachers at a standstill. With TimeLooper, teachers are not alone. We’ve done the hard work (ok, teaching is the hard part) and developed course curricula, user guides for varying device types and ratios, and support guides.