Print-To-Teach lesson plans include clear objectives for each lesson, discussion questions, close reading techniques coupled with primary sources that are directly related to the VR experiences.

A common core rubrics also included for teachers to easily grade student work and writing assignments, all utilizing the VR experiences as a powerful point of entry for all classroom learners.





You only need a single smartphone to bring virtual reality into your classroom. No expensive headset needed.

TimeLooper’s “magic window” mode allows experiences to be projected on your classroom screen by connecting the projector to a smartphone or tablet. The teacher or the student has the control to drive the experience while the rest of the class participates from their seats. Magic window VR has the power to facilitate a lively interactive discussion as students witness history.



Works with most common VR headsets in the market, either by inserting a phone into a headset or deploying the content into built-in systems (e.g., Oculus Go).

This mode puts the student inside the story and facilitates a deep emotional connection.

VR headsets can be deployed either in a 1-to-1 or station-based model. In the station-based model, where headsets are present but limited, students are grouped to move between activities, be it engaging with a VR experience, exploring a primary source, or making use of a graphic organizer.